Unreal Engine 3 (A GDC trailer shows off the latest features)
Epic Games on Unreal Engine 3 show major upgrades to GDC 2009 Whats New in Unreal Engine 3 Find out why top developers and publishers to use Unreal Engine 3 to power their games for PC, Xbox 360 ® and PLAYSTATION ® 3 Epic presents the latest upgrades to the Unreal Engine in a private theater in its Expo-suite, ES 144, in the West Hall. Unreal Lightmass, a new Global Illumination solvers will be first shown at GDC. Unreal Lightmass produces high-quality static lighting with next-generation effects, such as Penumbra: soft shadows with accurate, diffuse and specular interreflection and fringing. In addition, Epic’s new Swarm Distributed Computing Framework enables lighting to be generated up to 10 times faster. The new lighting features are bundled with Unreal Engine 3 and for the benefit of all present and future licensees engine. Like all epics has Engine, Unreal Lightmass is no additional cost to licensees are available. A new content browsers and search engines, which powered by a back-end database, enables designers, game assets in the vicinity immediately available for large quantities of source content. With preview images, support for content tagging, and asset management of collections, the Unreal Content Browser artists, free from the need to manually search for files opened game assets. We looked at how easy it was to find the net with Google and search, photos on Flickr, and redesigned Unreal Engine 3 content to users and tagging in this direction. . . B>
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You just need a couple hundered thousand dollars and you got it.
Yeah… I’m a level designer. That’s impossible – performance is entirely dependent on the power of the hardware. I have an extensive knowledge of game design and am soon going to be working for Crytek.
If that was even technologically feasible, then why don’t game companies use this Leadwerks Engine 2.3 instead of the engines they do use? Actually, they’d implement the same feature in their engines… rendering calculations for all rasterization techniques are freely available.
What I mean that Leadwerks Engine 2.3 give you the same performance no matter 1 or 1 million polygons are on screen at the same time. CryEngine 3 can’t do the same thing.
Polycount support isn’t an engine feature. Any modern engine can support as many polygons as the hardware can render. Additionally, polygons are no longer the only aspect that needs to be considered. Now particles and lighting have become the norm, performance is much more dependent on how many shaders are in a scene, for example. In Crysis, there are over 18,000 shaders at any one time.
Fantastic features. I sure hope they release them to the public
That song rules too.
where i can download that engine
at 1:30 what was that thermal vision thing
your streaming video is scrap, please. thank you.
Nice engine… By the way, it supports 33 millions of polygons per level instead of 10 available in CryEngine 3!
Um… UE3 is about 10,000 dollars, y’know… I do wish they would make a publicly available one that’s a lot less expensive… Like the Leadwerks Game Engine 2.0 which is only 150 dollars.
The Epic guys have always made a point of offering their editor tools to the public because they strongly encourage a modding community.
WHEN this will be available to the public is the real question. No other reason why they would make this more user friendly if they weren’t going to submit it to the public.
SWEET, where do u buy it?
hey, cool video. If you would like to get this video more exposure I use thetubeviews . [com], you should check them out sometime
Yes! Yes! Yes! I love it!
It’s available to anyone that has the money to buy it
Nice! I wonder if this is available to the public…
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ya, leadwerks is much better for the price